triofast.blogg.se

Nuclear throne together pvp
Nuclear throne together pvp





nuclear throne together pvp
  1. #Nuclear throne together pvp mod#
  2. #Nuclear throne together pvp mods#
  3. #Nuclear throne together pvp code#

However, that means that this is potentially the last release that runs on DX9 (and, consequently, Windows XP) - while u99r2 will likely still get a separate XP-compatible version for those few that use it (which, essentially, would be the current state of bugfixes + whatever newer ones manually ported back to GMS1), NTT tends to change far more game code at once, therefore maintaining two independent versions would be impractical.

#Nuclear throne together pvp mods#

This will allow to make use of various performance improvements that happened in past year and so, will allow to finally have proper post-loop performance in coop (eliminating the need for offline mode), and open the road for some of the wilder improvements (for mods in particular).įor the base game, it'll hopefully mean a less broken Linux and Mac builds, as both runtimes had seen substantial improvements recently. It would appear like the day had come when Nuclear Throne imports and functions correctly in GameMaker Studio 2, therefore it might finally be time to move to GMS2. There are now also 3d functions, which can be used for, well, thatĪnd mouselock functions for specific purpose of first-person mods and anything akin.Īnd you can now make built-in mutations more or less powerful via skill_set(mut_scarier_face, factor)

#Nuclear throne together pvp mod#

There are now shaders, which can be used for visual effects, or wilder things - such as the raycast mod by Golden Epsilon: If you are making or playing NTT mods, there are a couple new toys now. Mods can make use of new chat features as well, so this is an all-around good thing. This changes now - the chat now has cursor, selection, and even auto-completion! Chat overhaulįor a long time, chat in NTT was pretty basic - you could enter text and erase entered text. While this isn't perfect (differences in how projectiles bounce are the most apparent), it's still a very good option if you were irked by 30fps lock in past.Ĭombine with display scaling, and the game looks smoother than ever. gml q=60 room_speed=q current_time_scale=30/q So, to run the game at 60fps, you would open chat (T) and paste (Ctrl+V) the following: However, I didn't write a GM-specific code editor with advanced find-replace functionality (pattern matching, custom logic) for nothing, you know, so I thought - maybe this would be more viable to do this way? Fast-forward some 30 hours of work, and the game now spots a current_time_scale variable, which controls how fast everything happens. * so long as supplies last your CPU can hold upĪs it was recited a few times, implementing 60fps on the Nuclear Throne's original source code would not have been viable - the game contained thousands of velocity, timing, and other constants that would all have to be manually readjusted (sometimes just multiplying or dividing by two, sometimes more complex formulas - and you might have thought that your high school physics course was useless).

nuclear throne together pvp

So, let's begin 60fps (or any FPS, really)* Now all projectiles gets deleted when you sit to finish the run.Been a while huh? While I'm pretty sure that more or less everyone had already tried one or other beta from Discord, I think it's important to formally promote a version to take the role of the new stable release. Meanwhile Steroids continues to cry in a corner Now everyone gets fully automatic fire with Trigger Fingers X10. I will consider your input and see what I can cook up. If you think you have some ideas for balancing, I'm all ears. X10 Scarier Face also gets reduced effect on loop so it is not borderline broken, but may nerf it on loop harder.

nuclear throne together pvp

It HAS been nerfed quite heavily, but I may just nerf this thing to the ground. You can find me hanging around at our main Discord server at mod_discussion chat room. If you think something is a bug, please message me on Discord. Probably as a main feature, but do report anything suspeciousĪnd probably bunch of others that I may have forgotten. X10 Detachment for Melting breaks lots of mutations.X10 Monster Style breaks X10 Bolt Marrow, but I believe this cannot be fixed.X10 Euphoria does not affect Elite Shielder's Plasma shots.X10 Plutonium Hunger ignores Crown Vault's rad attraction, but only if the camera has Vault in sight.Bosses got juiced up on loops (Including Captain).Enemies have much higher health on loops.Coop is FULLY playable! Bring your friends and play some X10 together!.All mutations have been multiplied by times 10. Nuclear Throne > Artwork > Tutieloof's Artwork This item has been removed from the community because it violates Steam Community & Content Guidelines.Saniblues, YellowAfterLife, Blaac, Jsburg, 9joao6, and BioOnPC for helping me code this nonsense. Can be downloaded on official Nuclear Throne Discord Server at #co-op_buddies channel description! Requires beta version of Nuclear Throne Together 9936 and above by YellowAfterLife to run it. Multiply Mutation Stats by Times 10 for Nuclear Throne Together by MasterLuigi452.







Nuclear throne together pvp